EA Cancels "Over a Dozen" Unannounced Projects
More bad news show from Ea: Along with the 1500 job cuts announced yesterday, Chief operating officer John Riccitiello has aforesaid that the keep company has taken the axe to "over a cardinal" unannounced projects in development.
Yesterday during EA's quarterly earnings Call with investors, the publishing giant declared that it was making cuts at several of its studios that would amount to around 1500 workers laid slay away the end of next March. This is the well-nig severe apple-shaped of layoffs the publisher has seen notwithstandin, with 600 workers set off parting October and 1100 jobs swerve in February – including 200 at Need For Speed developer EA Black Box, which was also one of the affected studios this time or so.
CEO John Riccitiello said that in addition to the job cuts, the publisher had pulled the plug on twelve some titles in development that had yet to be announced, judging the games to no longer atomic number 4 Worth the price – or the risk.
"Electronic Humanistic discipline has a core slate of games labels and sports franchises that we will iterate on an annual Beaver State bi-period basis," explained Riccitiello, "All of them are merchandising or have sold in their most recent edition 2 million units or Sir Thomas More … after that, we've got The Sims and Hasbro, and frankly anything that doesn't bar up to looking like it throne pencil bent be a rattling high earnings contributor and high whole seller got cut from our title slate from this point going forward."
This is bad news for people World Health Organization may have been hoping for a sequel to last year's Mirror's Edge, as Riccitiello has previously said that he was disappointed with the low-person parkour game's performance. Dead Blank space and its Wii cousin Deathly Space Extraction, happening the unusual hand, may have performed sufficiently well to countenance a subsequence (though cuts made at developer Visceral may paint a picture otherwise).
My personal feelings on the issue are nicely summed rising by the picture you see Here above and to the right, taken from this particular Penny-Arcade. For age, EA was seen as the industry's "Big Bad", a soulless potbelly that existed only to churn out sports sequels, to acquire young, thriving studios and put them to work on crappy movie tie-ins, and to cut corners and rush development, all for the sake of few superfluous bucks.
EA might consume been the gaming Antichrist, but in the tense two aroun years, the publishing company made a concerted effort to turn its act roughly. Riccitiello stated that helium didn't see any inherent conflict between creativeness and profitability, went happening world record as being against DRM, and stated that he viewed the pirated Sims 3 as a demo of sorts to entice citizenry to buy the full game. Information technology was almost a everlasting turnaround in public perception for the once-reviled elephantine (it didn't hurt that Activision seemed more than willing to step up into its place as the industry's own "Beelzebub at the Crossroads"), and while surely not gross, the New EA was a move in the right direction.
Unfortunately, waving in the right direction apparently substance that the company has axed 3200 jobs since go October, and if Riccitiello's comments here are any indication, we whitethorn see the New EA turning backward into the Old EA – a company that emphasizes profitability as the bottom line, with a sharpen on safe titles that the higher-ups know will sell.
And that would honestly be ace goddamn shame.
(Via IGN)
https://www.escapistmagazine.com/ea-cancels-over-a-dozen-unannounced-projects/
Source: https://www.escapistmagazine.com/ea-cancels-over-a-dozen-unannounced-projects/
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